

It’s also about the only time having a TV is necessary. They’ll use Wii remotes, and are able to carry Kirby, kill enemies and generally make life much easier for the pink fella. There’s also a strange sort of co-operative play, where up to three friends can jump and play as perfectly able Waddle-Dee. It’s just a pity there are only three of them, with each boss recycled later on before a final showdown. Boss battles punctuate the ends of whole areas, and they’re clever, well designed encounters. Collecting 100 stars allows Kirby to do a charged attack, useful for breaking down certain walls or dispensing with trickier enemies. As with games of this ilk, stars litter the landscape, as do other collectibles, treasures and hidden secrets. It all adds to a game that never overstays its welcome despite being based around a single premise.

Similar to his transformations in the fabric-tastic Kirby’s Epic Yarn, the gluttonous, glutinous blob will be transformed into some sort of vehicle a tank that moves of its own accord and registers screen-taps as commands to fire missiles a submarine that automatically fires a rocket that blasts forward and requires rope as a guidance system. Sometimes you’ll split Kirby in two, guide missiles with your scrawl or use the magical rope to connect pathways. It’s all down to impeccably clever level design, all of it intricately built to get the most out of its central conceit – with clever twists on the idea thrown in to keep you frantically scribbling all over the gamepad. You’d imagine it gets quite tiresome, but the game’s designers have managed to keep the game entertaining throughout. Kirby’s lost his copy ability this time, so the real meat of it all is really just moving Kirby using a bit of magical rainbow rope. You’ll draw lines on the Gamepad with the aim of catching him, indirectly steering him along on the rainbow rope he clings to, and occasionally blocking his path to change his direction. You’ll use the stylus to scrawl paths for him to go, tap him to give him a burst of speed that’ll hurt enemies. If you’ve never played Canvas curse, this sort of indirect control may take some getting used to. For whatever reason, our hero’s lost autonomy, and is only able to traverse lines that you draw for him on screen. Taking more than a page from the handheld excursion, Kirby and the Canvas Curse, Kirby and the Rainbow Paintbrush as it’s known in European territories has you drawing lines for the pink ball to travel on. They tend to make up for that with great gameplay, and that’s exactly what you’ll find here. Kirby games are not known for their narrative chops. Dreamland’s colour’s been stolen, and yes it’s up to Kirby, along with his new pal – a magical rainbow paintbrush named Elline – to restore colour to the world. No, not from the game itself, which is still as joyful and borderline saccharine as every other Kirby game. Kirby games are always so filled with colour. I do wish it had more of an effect on the game or its systems, instead of being a mostly aesthetic contrivance, but it certainly does add a unique look and feel a vibrant clay-mation world of wonder. And it looks fantastic.Įvery character, model, pathway, enemy and everything else seems to be moulded from clay, sporting irregularities, malformed bits and the rough, bumpy edges you’d find in hand-moulded modelling clay. There’s no real reason why everything is, but it is.

In the past, he’s been a pinball, a bit of twine and very probably many other things, but here, in his freshman Wii U outing, he’s a blob of Plasticine, a construct of modelling clay. He’s a rather malleable and versatile sort, Kirby. In a world of bleak, miserable and far-too-gritty-for-their-own-good games, I’ve always been able to count on the lovable, fluffy pink ball of…something to provide a bit of imaginative whimsy and playful joyousness to world of grey and brown.
